PM3.6 - King Dedede - Subaction - SmashThrowHi
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Stats
IASA: |
None |
Subaction Index: |
0x11a |
Scripts
Main
- AsyncWait(39.0)
- UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(1.0), Scalar(32.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
GFX
- Subroutine(External: effectAnimCmd_SmashThrowHiCommon)
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(15.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(78.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }